The Academy Software Foundation is proud to present

OPEN SOURCE DAY

Tuesday, July 30, 8:00 am - 6:00 pm

JW Marriott, Diamond Ballroom 7-10

Join us for the Academy Software Foundation Birds of a Feather (BoF) session followed by a full day of BoFs presented by maintainers and community leaders of popular open source projects used for visual effects, animation, and image creation – OpenVDB, OpenCue, OpenEXR, Rez, OpenTimelineIO, ACES, OpenColorIO, Open Shading Language, and MaterialX.

The full schedule is below. Anyone with a SIGGRAPH pass is welcome to attend. Come for a couple of sessions or stay for the whole day! 

MONDAY, JULY 29

6:00 - 8:00 pm
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Beers of a Feather Happy Hour | Prank Bar

Join us for happy hour and a chance to meet and mingle with open source software developers and engineers from across the motion picture and media industries.

The event is currently full. Please sign up for the waitlist, and we will notify you if space opens up.

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TUESDAY, JULY 30

All sessions are in the JW Marriott, Diamond Ballroom 7-10

8:00 - 9:00 am
Academy Software Foundation BoF | Breakfast provided

Discussion around the Academy Software Foundation, open source development in the motion picture industry, Foundation overview/updates, future roadmap, benefits for open source developers and projects, and Q&A.

Speakers: David Morin, Epic Games, ASWF Executive Director; Rob Bredow, ILM, ASWF Board Chair; Daniel Heckenberg, Animal Logic, ASWF TAC Chair

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9:00 - 10:00 am
OpenVDB BoF
Discuss topics related to the open source project OpenVDB, including new governance as an Academy Software Foundation hosted project, ideas and plans for future development, and Q&A.

Speaker: Ken Museth, Weta Digital

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10:00 - 11:00 am
OpenCue BoF
Learn more about roadmap plans for OpenCue, an open source, high-performance render manager for visual effects and animation, hosted at the Academy Software Foundation. 

Speaker: Todd Prives, Google

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11:00 - 12:00 pm
OpenEXR BoF
Discuss the latest on OpenEXR, a project hosted at Academy Software Foundation, and future areas of development.

Speaker: Cary Phillips, Industrial Light & Magic

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12:00 - 1:00 pm
Rez BoF | Lunch provided

Join us for an overview of how Method Studios integrate rez into their pipeline, followed by an overview of outstanding feature development and a conversation about the future goals of the project. Boxed lunches will be provided by ASWF.

Speaker: Allan Johns, Method Studios; Stephen Mackenzie, Method Studios

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1:00 - 2:00 pm
OpenTimelineIO BoF
Progress update and open discussion about OpenTimelineIO, an API and interchange format for editorial cut information used in production at a variety of studios.

Speakers: Stephan Steinbach, Pixar Animation Studios; Joshua Minor, Pixar Animation Studios; David Sokolosky, Pixar Animation Studios

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2:00 - 3:00 pm
ACES BoF
Join us for a briefing and conversation about the ACES roadmap and how you can join the efforts to craft an enhanced and improved ACES.

Speaker: Annie Chang, Universal Pictures

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3:00 - 4:00 pm
OpenColorIO BoF
Discuss topics related to the open source project OpenColorIO, including new governance as an Academy Software Foundation hosted project, progress on OCIO version 2, and Q&A.

Speakers: Michael Dolan, Sony Pictures Imageworks; Doug Walker, Autodesk; Mark Boorer, Industrial Light & Magic

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4:00 - 5:00 pm
Open Shading Language BoF
For users and contributors to Open Shading Language open source project. OSL is the leading shading language for high-end offline rendering for visual effects and animation.

Speaker: Larry Gritz, Sony Pictures Imageworks

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5:00 - 6:00 pm
MaterialX BoF
Join us for a discussion of the latest updates to the MaterialX open standard for rich material and lookdev content, including its new physically-based shading nodes and code generation framework.

Speakers: Douglas Smythe, Industrial Light & Magic; Jonathan Stone, Lucasfilm

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RSVP

Anyone with a SIGGRAPH pass is welcome to attend, no separate registration is needed. However, we’d appreciate if you could RSVP to help us estimate headcount for the swag we’ll have onsite.