The Academy Software Foundation (ASWF) is the result of a two-year survey by the Academy of Motion Picture Arts & Sciences (AMPAS) Science and Technology Council into the use of Open Source Software (OSS) across the motion picture industry. The survey found that almost 84% of the industry uses open source software, particularly for animation and visual effects, but challenges including siloed development, managing multiple versions of OSS libraries (versionitis) and varying governance and licensing models need to be addressed in order to ensure a healthy open source community.

GOVERNING BOARD

Andrew Pearce

VP of Global Technology at DreamWorks

Andrew Pearce is VP of Global Technology at DreamWorks, where his projects have included establishing an analytics infrastructure at the studio, establishing technology platforms for DreamWorks TV, and spearheading Open Source initiatives such as ASWF, and OpenVDB which won a Sci/Tech Academy Award for its inventors.

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Andy Maltz

Managing Director, Academy of Motion Picture Arts and Sciences’ Science Technology Council

Andy Maltz is the founding Managing Director of the Academy of Motion Picture Arts and Sciences’ Science Technology Council.

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Darin Grant

CTO, Animal Logic

Darin Grant has over 20 years experience in the industry, holding a variety of senior positions as a technologist including Head of Production Technology at Dreamworks Animation and more recently as the Global CTO at Digital Domain and Method Studios where he drove innovation and operational excellence across engineering and operations.

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Dave Ward

Senior Vice President, Chief Architect, & CTO – Engineering at Cisco

Dave is Chief Architect at Cisco Systems, responsible for architectural governance, defining strategy, development of new technology and leading use-inspired research.

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Graham Jack

Chief Technology Officer at DNEG

Graham Jack is DNEG Chief Technical Officer. He is leading the company's technology team to ensure the smooth day-to-day running of its global pipeline and infrastructure, identifying and implementing measures to improve its efficiencies and help it reach its business objectives, and driving the on-going development of its technology strategy.

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Guy Martin

Director of Open Source Strategy at Autodesk

Guy Martin is Director of Open Source Strategy at Autodesk, responsible for overseeing the company's open source strategy, execution and collaborative projects, as well as representing the company in open source communities and organizations.

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Hank Driskill

Chief Technology Officer at Blue Sky Studios

Dr. Hank Driskill is the Chief Technology Officer at Blue Sky Studios, and is thrilled to be a part of Blue Sky’s team. Hank has encouraged a philosophy that innovation in our field should always be in service of making movies that matter; sharing technology across our industry through mechanisms like the ASWF will only help every studio tell stories that mean something.

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Jim Jeffers

Sr. Director, Sr. Principal Engineer, Visualization Solutions at Intel

Jim Jeffers leads Intel's Visualization Solutions Team developing open source CPU based rendering libraries used for generating animated movies, special effects, automobile design and scientific visualization working with companies like Disney and DreamWorks plus scientists like Stephen Hawking’s team.

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Luca Fascione

Senior Head of Technology & Research at Weta Digital

Luca Fascione is Senior Head of Technology & Research at Weta Digital, where he oversees Weta’s core R&D efforts including Simulation and Rendering Research, Software Engineering and Production Engineering.

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Marc Petit

General Manager, Unreal Enterprise (Epic Games)

As General Manager of the Enterprise business, Marc oversees growth of Epic Games’ Unreal Engine business into markets outside of game development.

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Rob Bredow

SVP, Executive Creative Director and Head of ILM

Rob Bredow runs Industrial Light & Magic (ILM) with a particular focus on the creative strategy for the storied visual effects company. He brings an innovative focus to the role, with a background in technology and hands-on experience both as a visual effects supervisor, technology executive, and production partner.

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Todd Prives

Product Manager, Media & Entertainment, Cloud Platform at Google

Todd oversees the media and entertainment rendering and content creation roadmap for the Google Cloud Platform and works closely with major studios to develop solutions to extend their existing pipelines.

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