The Academy Software Foundation (ASWF) is the result of a two-year survey by the Academy of Motion Picture Arts & Sciences (AMPAS) Science and Technology Council into the use of Open Source Software (OSS) across the motion picture industry. The survey found that almost 84% of the industry uses open source software, particularly for animation and visual effects, but challenges including siloed development, managing multiple versions of OSS libraries (versionitis) and varying governance and licensing models need to be addressed in order to ensure a healthy open source community.

GOVERNING BOARD

Andrew Pearce

VP of Global Technology at DreamWorks

Andrew Pearce is VP of Global Technology at DreamWorks, where his projects have included establishing an analytics infrastructure at the studio, establishing technology platforms for DreamWorks TV, and spearheading Open Source initiatives such as ASWF, and OpenVDB which won a Sci/Tech Academy Award for its inventors.

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Andy Maltz

Managing Director, Academy of Motion Picture Arts and Sciences’ Science Technology Council

Andy Maltz is the founding Managing Director of the Academy of Motion Picture Arts and Sciences’ Science Technology Council.

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Daniel Heckenberg

R&D Supervisor - Graphics at Animal Logic, ASWF TAC chair

Daniel Heckenberg is R&D Supervisor - Graphics at Animal Logic, responsible for research and development in procedural geometry, rendering and animation engineering and tools.

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Darin Grant

CTO, Animal Logic

Darin Grant has over 20 years experience in the industry, holding a variety of senior positions as a technologist including Head of Production Technology at Dreamworks Animation and more recently as the Global CTO at Digital Domain and Method Studios where he drove innovation and operational excellence across engineering and operations.

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Dave Ward

Senior Vice President, Chief Architect, & CTO – Engineering at Cisco

Dave is Chief Architect at Cisco Systems, responsible for architectural governance, defining strategy, development of new technology and leading use-inspired research.

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Graham Jack

Chief Technology Officer at DNEG

Graham Jack is DNEG Chief Technical Officer. He is leading the company's technology team to ensure the smooth day-to-day running of its global pipeline and infrastructure, identifying and implementing measures to improve its efficiencies and help it reach its business objectives, and driving the on-going development of its technology strategy.

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Guy Martin

Director of Open Source Strategy at Autodesk

Guy Martin is Director of Open Source Strategy at Autodesk, responsible for overseeing the company's open source strategy, execution and collaborative projects, as well as representing the company in open source communities and organizations.

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Hank Driskill

Chief Technology Officer at Blue Sky Studios

Dr. Hank Driskill is the Chief Technology Officer at Blue Sky Studios, and is thrilled to be a part of Blue Sky’s team. Hank has encouraged a philosophy that innovation in our field should always be in service of making movies that matter; sharing technology across our industry through mechanisms like the ASWF will only help every studio tell stories that mean something.

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Jim Jeffers

Sr. Director, Sr. Principal Engineer, Visualization Solutions at Intel

Jim Jeffers leads Intel's Visualization Solutions Team developing open source CPU based rendering libraries used for generating animated movies, special effects, automobile design and scientific visualization working with companies like Disney and DreamWorks plus scientists like Stephen Hawking’s team.

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Luca Fascione

Senior Head of Technology & Research at Weta Digital

Luca Fascione is Senior Head of Technology & Research at Weta Digital, where he oversees Weta’s core R&D efforts including Simulation and Rendering Research, Software Engineering and Production Engineering.

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Marc Petit

General Manager, Unreal Enterprise (Epic Games)

As General Manager of the Enterprise business, Marc oversees growth of Epic Games’ Unreal Engine business into markets outside of game development.

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Michael Ford

VP, Head of Software Development, Sony Pictures Imageworks

Michael Ford is VP, Head of Software Development at Sony Pictures Imageworks where he oversees the technology and software development of the award winning studio.

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Phil Parsonage

Directory of Engineering, Foundry

Phil Parsonage is Directory of Engineering at Foundry. Over the last 15 years with Foundry, he has developed and managed across a number of products and technologies key to our industry including Furnace, Nuke, Mari, and Katana.

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Rob Bredow

SVP, Executive Creative Director and Head of ILM

Rob Bredow runs Industrial Light & Magic (ILM) with a particular focus on the creative strategy for the storied visual effects company. He brings an innovative focus to the role, with a background in technology and hands-on experience both as a visual effects supervisor, technology executive, and production partner.

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Todd Prives

Product Manager, Media & Entertainment, Cloud Platform at Google

Todd oversees the media and entertainment rendering and content creation roadmap for the Google Cloud Platform and works closely with major studios to develop solutions to extend their existing pipelines.

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TAC MEMBERS

Bill Ballew

VP of Research and Development, DreamWorks

Bill Ballew has a passion for computer science, graphics, animation, and working with artists to provide them with tools that inspire creativity.

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Brian Ciprano

Senior Software Engineer, Google

Brian is a Senior Software Engineer at Google and a Tech Lead on the Google's Cloud Media team, where he oversees and develops various products and solutions for media and entertainment customers.

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Cory Omand

Supervising Lead Software Engineer, Pixar Animation Studios

Cory Omand is a Supervising Lead Software Engineer at Pixar Animation studios, responsible for Pixar’s internal software development and deployment platform, used by R&D and production teams to produce high-quality film production pipelines.

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Daniel Heckenberg

R&D Supervisor - Graphics at Animal Logic, ASWF TAC chair

Daniel Heckenberg is R&D Supervisor - Graphics at Animal Logic, responsible for research and development in procedural geometry, rendering and animation engineering and tools.

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Dr. Larry Gritz

Software Engineering Architect, Sony Pictures Imageworks

Dr. Larry Gritz is the Software Engineering Architect for Sony Pictures Imageworks, developing rendering technology as well as managing SPI's open source efforts.

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Jim Jeffers

Visualization Solutions Team Lead, Intel

Jim Jeffers leads Intel's Visualization Solutions Team developing open source CPU based rendering libraries used for generating animated movies, special effects, automobile design and scientific visualization working with companies like Disney and DreamWorks plus scientists like Stephen Hawking.

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Ken Museth

Head of Research & Development in Simulations, Weta Digital

Ken Museth is the Head of Research & Development in Simulations at Weta Digital, focusing on developing state-of-the-art VFX for the Avatar sequels.

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Kimball Thurston

Senior Researcher, Weta Digital Ltd.

Kimball Thurston is a senior researcher at Weta Digital Ltd. in New Zealand, focused on rendering and related imaging areas.

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Mark McGuire

Head of Research & Engineering, Blue Sky Studios

Mark McGuire has over 20 years of experience in the Visual Effects and Animation industry. After graduating from the University of California, Davis with a degree in Mechanical Engineering, Mark McGuire started his career at Rhythm & Hues as a Technical Director and Effects Artist.

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Matt Kuhlenschmidt

Tools Team Lead, Epic Games

Matt Kuhlenschmidt leads the tools team at Epic Games. The tools team is responsible for the UE4 Editor, Epics VFX tools, and cinematic tools.

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