The Technical Advisory Council (TAC) provides technical leadership for the Foundation. Its functions include:

  • establishing best practices and policies for the technical community
  • identifying any resource or development gaps
  • coordinating the community to address gaps
  • proposing new projects to the Governing Board
  • coordinating cross-project opportunities (e.g. a dev summit)

You can review the TAC activity or join the mailing list to participate.

The TAC Representatives Are:

Bill Ballew

VP of Research and Development, DreamWorks

Bill Ballew has a passion for computer science, graphics, animation, and working with artists to provide them with tools that inspire creativity.

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Brian Cipriano

Senior Software Engineer, Google

Brian is a Senior Software Engineer at Google and a Tech Lead on the Google's Cloud Media team, where he oversees and develops various products and solutions for media and entertainment customers.

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Cary Phillips

R&D Supervisor, Industrial Light & Magic

Cary Phillips is R&D Supervisor at Industrial Light & Magic in San Francisco, where he has worked since 1994. He holds a PhD in computer graphics from the University of Pennsylvania.

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Christopher Kulla

Principal Software Engineer, Sony Picture Imageworks

Christopher Kulla leads the Open Shading Language project and is a principal software engineer at Sony Picture Imageworks where he has worked on the in-house branch of the Arnold renderer since 2007.

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Cory Omand

Supervising Lead Software Engineer, Pixar Animation Studios

Cory Omand is a Supervising Lead Software Engineer at Pixar Animation studios, responsible for Pixar’s internal software development and deployment platform, used by R&D and production teams to produce high-quality film production pipelines.

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Daniel Heckenberg

R&D Supervisor - Graphics at Animal Logic, ASWF TAC chair

Daniel Heckenberg is R&D Supervisor - Graphics at Animal Logic, responsible for research and development in procedural geometry, rendering and animation engineering and tools.

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Dave Fellows

Principal Software Engineering Manager, Microsoft

Dave is an engineering manager on the Azure cloud, responsible for the Azure Batch Rendering service and Azure Render Hub.

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Dr. Larry Gritz

Software Engineering Architect, Sony Pictures Imageworks

Dr. Larry Gritz is the Software Engineering Architect for Sony Pictures Imageworks, developing rendering technology as well as managing SPI's open source efforts.

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Dr. Michael B. Johnson

Pro Workflow Architect, Systems Architecture & Design at Apple

Dr. Michael B. Johnson is a member of the Pro Workflow team at Apple.

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Eric Enderton

Director of Film Rendering Technology at NVIDIA

Eric Enderton is Director of Film Rendering Technology at NVIDIA, developing and supporting the use of GPU ray tracing for visual effects and animation. He is a founder of DigiPro, the Digital Production Symposium.

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Gordon Bradley

Senior Software Architect, Autodesk Inc

Gordon joined Alias Wavefront in 2002 to work on Maya, where he had an intense introduction to sub-zero temperatures, shovelling snow and hockey. He’s currently the architect for Autodesk’s entertainment products, including Maya.

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Henry Vera

Head of Production Technology, DNEG

For over 25 years, Henry Vera has focused on providing innovative technologies to artists at companies such as Sony Pictures Imageworks, Dreamworks Animation, Digital Domain, Autodesk and now DNEG.

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Jean-François Panisset

Jean-François Panisset has been a member of the Visual Effects Society Technology Committee since 2013. The VES Technology Committee was involved in the process leading to the creation of the ASWF and has been responsible for the closely related VFX Reference Platform project.

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Joshua Minor

Pixar Studio Tools Story/Editorial/VR Previs Tech Lead, Pixar

Joshua is the Pixar Studio Tools Story/Editorial/VR Previs Tech Lead and OpenTimelineIO TSC chairperson

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Ken Museth

Senior Director in Simulation Technology, NVIDIA

Ken Museth is the Senior Director in Simulation Technology at NVIDIA, and he is the founding developer of OpenVDB.

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Kimball Thurston

Senior Researcher, Weta Digital Ltd.

Kimball Thurston is a senior researcher at Weta Digital Ltd. in New Zealand, focused on rendering and related imaging areas.

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Laurent Ruel

Sr. Director Engineering, Verticals at Unity Technologies

Laurent Ruel is Sr. Director Engineering, Verticals at Unity Technologies

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Matt Kuhlenschmidt

Tools Team Lead, Epic Games

Matt Kuhlenschmidt leads the tools team at Epic Games. The tools team is responsible for the UE4 Editor, Epics VFX tools, and cinematic tools.

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Michael Dolan

Senior Pipeline Developer, Epic Games

Michael Dolan is a Senior Pipeline Developer at Epic Games, focused on surfacing, baking, and color tools for Epic's art pipeline.

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Michael Min

Manager, VFX Workflows, Creative Technologies at Netflix

Michael is Manager, VFX Workflows, Creative Technologies at Netflix

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Mike O’Gorman

Distinguished Engineer, Cisco

Mike O’Gorman is a Distinguished Engineer in Cisco Systems, leading a team of 30+ software developers in the Chief Technology and Architecture Office.

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Pilar Molina Lopez

Senior Software Engineer, Blue Sky Studios

Pilar Molina Lopez is a Senior Software Engineer at Blue Sky Studios, where she works mostly on research and development in animation and rigging tools. Before joining Blue Sky she worked as an Assistant Technical Director at Walt Disney Animation Studios. She holds a Masters in Computer Science from Columbia University.

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Sean Looper

Senior Solutions Architect, AWS

Sean Looper is a Senior Solutions Architect at AWS, focused exclusively on content creation industries. Over nearly 20 years in VFX and Animation, Sean has held software engineering positions within studios such as DreamWorks Animation, Sony Pictures Imageworks, Method, and R!OT where he has driven initiatives including global production pipelines to high-performance distributed lighting and rendering systems.

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Sean McDuffee

Graphics Software Engineer at Intel

Sean McDuffee is a Graphics Software Engineer at Intel with the Advanced Rendering and Graphics Architecture Group.

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Sean O’Connell

Member of Technical Staff Software Engineer, Advanced Micro Devices

Sean O'Connell is a Member of Technical Staff at Advanced Micro Devices with the Software Performance Engineering team, responsible for improving performance across AMD's line of client processors.

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