THE LINUX FOUNDATION PROJECTS

Academy Software Foundation

ASWF Open Source Days 2026 Schedule is Live!

Bill Ballew, CTO of DreamWorks Animation, to Keynote Every summer, we host Open Source Days to bring together technical leaders, software engineers, developers, pipeline supervisors, technical directors and anyone else who touches open source software, for two days of presentations, collaboration and networking. This year’s Open Source Days takes place...

MaterialX implementation underway in Foundry’s Nuke 17.0

Foundry’s recent Nuke 17.0 release marks a significant leap forward for the industry-standard compositing toolkit, including the first step for native MaterialX support in Nuke. Artists can now access a new MtlXStandardSurface node to view and render Autodesk Standard Surface for MaterialX shaders directly inside Nuke’s new USD-based 3D system....

OpenPGL Becomes an Academy Software Foundation Project

The Academy Software Foundation, the motion picture industry’s premier organization for advancing open source software development, today welcomed its newest project: OpenPGL, short for Open Path Guiding Library. Initially developed by Intel, OpenPGL allows artists and developers to use more realistic lighting when building and designing their scenes and animations,...

MaterialX Adds Support for Slang Shader Generation

The Academy Software Foundation is excited to announce the addition of a Slang shader generator to the MaterialX ecosystem! Developed by NVIDIA and now maintained by The Khronos® Group, Slang™ is an open-source shading language and compiler, built on 15 years of research, development, and deployment experience. Slang is designed...

Dev Days 2025 Recap: Double the Fun!

2025 marks the third year of our annual Dev Days program – a 24-hour virtual hackathon designed to bring in new contributors to the Foundation’s open source projects. For the first time this year, we hosted two standalone Dev Days events – one in the spring and one in the...