THE LINUX FOUNDATION PROJECTS

Blog

MaterialX implementation underway in Foundry’s Nuke 17.0

Foundry’s recent Nuke 17.0 release marks a significant leap forward for the industry-standard compositing toolkit, including the first step for native MaterialX support in Nuke. Artists can now access a new MtlXStandardSurface node to view and render Autodesk Standard Surface for MaterialX shaders directly inside Nuke’s new USD-based 3D system....

OpenPGL Becomes an Academy Software Foundation Project

The Academy Software Foundation, the motion picture industry’s premier organization for advancing open source software development, today welcomed its newest project: OpenPGL, short for Open Path Guiding Library. Initially developed by Intel, OpenPGL allows artists and developers to use more realistic lighting when building and designing their scenes and animations,...

DPEL Adds Sole Mates HDR Production Example Asset from Netflix Animation Studios

The Digital Production Example Library (DPEL) is an Academy Software Foundation hosted project curating production-grade sample content for hardware and software testing purposes. DPEL has steadily grown in recent years thanks to generous contributions, with assets including Netflix Animation Studios’ ALab production scene, Adobe’s OpenPBR Shader Playground asset, Amazon Web...

Academy Software Foundation Showcases Growth with New Project ACES, New Members Skydance and LAIKA, and More, at Open Source Days 2025

The Academy Software Foundation recently wrapped its annual Open Source Days conference, the leading event dedicated to furthering open source software development for the visual effects, animation, and digital content creation industries. Video is now available on the Foundation’s YouTube channel here: The Foundation was established in 2018, as a...