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MaterialX

MaterialX implementation underway in Foundry’s Nuke 17.0 ASWF ProjectsBlogMaterialXMembers

MaterialX implementation underway in Foundry’s Nuke 17.0

Foundry’s recent Nuke 17.0 release marks a significant leap forward for the industry-standard compositing toolkit, including the first step for native MaterialX support in Nuke. Artists can now access a new MtlXStandardSurface node to view and render Autodesk Standard Surface for MaterialX shaders directly inside Nuke’s new USD-based 3D system.…
MaterialX Adds Support for Slang Shader Generation ASWF ProjectsBlogMaterialX

MaterialX Adds Support for Slang Shader Generation

The Academy Software Foundation is excited to announce the addition of a Slang shader generator to the MaterialX ecosystem! Developed by NVIDIA and now maintained by The Khronos® Group, Slang™ is an open-source shading language and compiler, built on 15 years of research, development, and deployment experience. Slang is designed…
Pixar Relied on Open Source to Introduce New Emotions in ‘Inside Out 2’ ASWF ProjectsBlogDPELMaterialXOpen Shading LanguageOpenColorIOOpenTimelineIOOpenVDBUSD WG

Pixar Relied on Open Source to Introduce New Emotions in ‘Inside Out 2’

© 2024 Disney/Pixar. All Rights Reserved. Produced by Pixar Animation Studios, Inside Out 2 shattered records as both the highest-grossing film of 2024 and the second-highest-grossing animated film of all time. The hit sequel reunites viewers with protagonist Riley Andersen, who must learn to manage a host of new emotions…
Academy Software Foundation Announces Dev Days, October 12-13 BlogMaterialXOpen Review InitiativeOpenColorIOOpenEXR

Academy Software Foundation Announces Dev Days, October 12-13

The Academy Software Foundation is excited to announce our newest event: Dev Days, a 48-hour global event encouraging developers of all experience levels to learn more about our open source projects, connect with mentors and project leads, and of course, write code! Dev Days will take place virtually on October…