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Academy Software Foundation Launches New Wayland for Artists Working Group BlogWayland for Artists WG

Academy Software Foundation Launches New Wayland for Artists Working Group

screen shot of a “Wayland VFX Desktop” running Blender and OpenRV The Academy Software Foundation, in conjunction with the Visual Effects Society’s Technology Committee, today announced its new Wayland for Artists Working Group. Wayland is a modern display server protocol for Linux that replaces its legacy X Window System (X11)…
ASWF Open Source Days 2026 Schedule is Live! BlogDPELMembersMoonRayOpen Source DaysOpenColorIOUSD WG

ASWF Open Source Days 2026 Schedule is Live!

Bill Ballew, CTO of DreamWorks Animation, to Keynote Every summer, we host Open Source Days to bring together technical leaders, software engineers, developers, pipeline supervisors, technical directors and anyone else who touches open source software, for two days of presentations, collaboration and networking. This year’s Open Source Days takes place…
MaterialX implementation underway in Foundry’s Nuke 17.0 ASWF ProjectsBlogMaterialXMembers

MaterialX implementation underway in Foundry’s Nuke 17.0

Foundry’s recent Nuke 17.0 release marks a significant leap forward for the industry-standard compositing toolkit, including the first step for native MaterialX support in Nuke. Artists can now access a new MtlXStandardSurface node to view and render Autodesk Standard Surface for MaterialX shaders directly inside Nuke’s new USD-based 3D system.…
OpenPGL Becomes an Academy Software Foundation Project AnnouncementsASWF ProjectsBlog

OpenPGL Becomes an Academy Software Foundation Project

Image from Zootopia 2, courtesy of Walt Disney Animation Studios. All rights reserved. The Academy Software Foundation, the motion picture industry’s premier organization for advancing open source software development, today welcomed its newest project: OpenPGL, short for Open Path Guiding Library. Initially developed by Intel, OpenPGL allows artists and developers…
Fostering Community at the Academy Software Foundation’s Annual Open Source Forum BlogMembersOther

Fostering Community at the Academy Software Foundation’s Annual Open Source Forum

At the end of February, Academy Software Foundation members and invited guests gathered for our annual Open Source Forum, a one-day exclusive venue for industry leaders to share their learnings and collaborate to drive the future of open source software development. We were delighted to have Netflix, one of the…
Academy Software Foundation Announces Keynotes for 2026 Open Source Forum Blog

Academy Software Foundation Announces Keynotes for 2026 Open Source Forum

The Academy Software Foundation has announced the keynote speakers and full schedule details for its Open Source Forum on February 26. Held annually for Foundation members and invited guests, this exclusive event brings together leaders from across the media and entertainment industries to share their learnings and inspiration for the…
MaterialX Adds Support for Slang Shader Generation ASWF ProjectsBlogMaterialX

MaterialX Adds Support for Slang Shader Generation

The Academy Software Foundation is excited to announce the addition of a Slang shader generator to the MaterialX ecosystem! Developed by NVIDIA and now maintained by The Khronos® Group, Slang™ is an open-source shading language and compiler, built on 15 years of research, development, and deployment experience. Slang is designed…
DPEL Adds Sole Mates HDR Production Example Asset from Netflix Animation Studios BlogDPEL

DPEL Adds Sole Mates HDR Production Example Asset from Netflix Animation Studios

The Digital Production Example Library (DPEL) is an Academy Software Foundation hosted project curating production-grade sample content for hardware and software testing purposes. DPEL has steadily grown in recent years thanks to generous contributions, with assets including Netflix Animation Studios’ ALab production scene, Adobe’s OpenPBR Shader Playground asset, Amazon Web…