Skip to main content
Tag

MaterialX

Pixar Relied on Open Source to Introduce New Emotions in ‘Inside Out 2’ ASWF ProjectsBlogDPELMaterialXOpen Shading LanguageOpenColorIOOpenTimelineIOOpenVDBUSD

Pixar Relied on Open Source to Introduce New Emotions in ‘Inside Out 2’

© 2024 Disney/Pixar. All Rights Reserved. Produced by Pixar Animation Studios, Inside Out 2 shattered records as both the highest-grossing film of 2024 and the second-highest-grossing animated film of all time. The hit sequel reunites viewers with protagonist Riley Andersen, who must learn to manage a host of new emotions…
Open Source Projects Help to Empower Artists for a Memorable Hollywood Awards Season ASWF ProjectsBlogMembers

Open Source Projects Help to Empower Artists for a Memorable Hollywood Awards Season

This year’s industry awards, from the Oscars to the Emmys to the BAFTAs and beyond, have recognized a range of eye-popping VFX-driven and animated stories. In film, some of the nominated projects include the futuristic sci-fi battles of The Creator, the multi-colored multiverses of Spider-Man: Across the Spider-Verse, the death-defying…
Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX BlogMaterialXMembersOpen Source Days

Academy Software Foundation Announces OpenPBR, a New Subproject of MaterialX

Developed by Autodesk and Adobe, OpenPBR is a new shading model that provides creatives with a more artist-friendly bridge from one software to another The Academy Software Foundation today announces OpenPBR, a new subproject of MaterialX. Initially created by Autodesk and Adobe with guidance from the MaterialX Technical Steering Committee,…
Academy Software Foundation Deep Dive: MaterialX Origin Story BlogMaterialX

Academy Software Foundation Deep Dive: MaterialX Origin Story

An open standard for representing rich material and look development content in computer graphics, MaterialX enables artists to describe materials in a common, networked form, providing assets with a consistent look across renderers and platforms. Originally developed at Industrial Light & Magic (ILM), it was first deployed in production on…