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OpenEXR

Behind the Screens

Christina Tempelaar-Lietz, Epic Games

Tell us a bit about yourself - how did you get your start in visual effects and/or animation? After studying computer science at UC Berkeley, I worked at Silicon Graphics in the Advance Graphics Software group from 1997-1999 on an unreleased scenegraph API called OpenGL++. At the same time, I…
Emily Olin
September 25, 2019