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Emily Olin

Behind the Screens

Bill Ballew, DreamWorks Animation

Tell us a bit about yourself - how did you get your start in visual effects and/or animation? While in college and during the beginning of my professional career, I had been fascinated by animation.  Disney was going through their resurgence with The Little Mermaid and Beauty and the Beast,…
Emily Olin
March 27, 2020
Behind the Screens

Carol Payne, Netflix

Follow @carolalynn Tell us a bit about yourself - how did you get your start in visual effects and/or animation? I graduated from the University of New Mexico with a film degree and a minor in computer science. I started working at a boutique VFX studio in Albuquerque called Pivot…
Emily Olin
March 19, 2020
ASWF ProjectsBlog

Calling all students for Google Summer of Code!

We are very excited to announce that we are participating in Google Summer of Code (GSoC), a summer program for university students to learn about, and get involved in open source. Applying to participate with the Academy Software Foundation provides a great opportunity for students who are interested in learning…
Emily Olin
March 16, 2020
Behind the Screens

Pilar Molina Lopez, Blue Sky Studios

Tell us a bit about yourself - how did you get your start in visual effects and/or animation? I have been working at Blue Sky Studios as a Software Engineer for the past 5 years. I got my first job in networking and databases after getting my undergrad degree in…
Emily Olin
October 10, 2019
Behind the Screens

Christina Tempelaar-Lietz, Epic Games

Tell us a bit about yourself - how did you get your start in visual effects and/or animation? After studying computer science at UC Berkeley, I worked at Silicon Graphics in the Advance Graphics Software group from 1997-1999 on an unreleased scenegraph API called OpenGL++. At the same time, I…
Emily Olin
September 25, 2019
Behind the Screens

Sean McDuffee, Intel

Tell us a bit about yourself - how did you get your start in visual effects and/or animation? I studied Physics in college and towards the end of school, I met some guys that were modifying the original Quake source (this is like 2003) and implementing their own rendering algorithms.…
Emily Olin
September 20, 2019